Helldivers 2 developer Arrowhead has released a brand new update for March 18, and has also revealed the release date for the next Warbond. Available for PS5 and Steam, today’s Helldivers 2 patch must be downloaded and installed in order to continue playing online.
As you can see from the patch notes further down the page, the primary focus of the Helldivers 2 update is to implement new balance changes and make various gameplay fixes.
The good news for fans is that countless weapons have seen their damage increase, including submachine guns, shotguns and automatic rifles. The spread of certain weapons has also been increased.
Elsewhere, Arrowhead has increased the uses of a variety of Stratagems, including the Eagle Rocket Pods, the EXO-45 Exosuit and the Emancipator Exosuit.
Arrowhead has also increased the ergonomics of the TX-41 Sterilizer from 5 to 20, while the M-105 Stalwart will inflict increased damage. Finally, the MG-206 Heavy Machine Gun has improved armour penetration.
The update launches on the same day Arrowhead announces a March 20 release date for the Borderline Justice Warbond.
Arrowhead explains more: « We’re going to the Wild West with the weapons this time.
« First up, let’s take a gander at the new R-6 Deadeye lever-action hunting rifle. You can look forward to killin’ time bullseying bugs and rounding up squids and looking cool while you do it.
« But a lawman is nothing without his trusty sidearm. And instead of individual shots, the LAS-58 Talon revolver secondary is energy-based, meaning a slow and steady hand can keep on shooting without overheating. »
Helldivers 2 March 18 update patch notes…
Balancing
Primary weapons
• SMG-32 Reprimand
– Spread decreased from 50 to 40
• SG-8S Slugger
– Spread decreased from 20 to 6
– Damage increased from 250 to 280
– AR-23C Liberator Concussive
– Fire rate increased from 320 to 400
• R-63 Diligence
– Magazine capacity increased from 20 to 25
• MP-98 Knight
– Damage increased from 65 to 70
• STA-11 SMG
– Damage increased from 65 to 70
• SMG-37 Defender
– Damage increased from 75 to 80
• SMG-72 Pummeler
– Damage increased from 65 to 70
– Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet
• AR-23 Liberator
– Damage increased from 70 to 80
• STA-52 Assault Rifle
– Damage increased from 70 to 80
• BR-14 Adjudicator
– Damage increased from 90 to 95
• AR-61 Tenderizer
– Damage increased from 95 to 105
• R-36 Eruptor
– Projectile armor penetration increased from Medium (3) to Heavy (4)
– Projectile lifetime increased from 0.7 to 1 sec
Stratagems
• Eagle 110MM Rocket Pods
– Uses increased from 2 to 3
• EXO-45 Patriot Exosuit
– Uses increased from 2 to 3
• EXO-49 Emancipator Exosuit
– Uses increased from 2 to 3
• TX-41 Sterilizer
– Ergonomics increased from 5 to 20
• M-105 Stalwart
– Damage increased from 70 to 80
• MG-206 Heavy Machine Gun
– Improved armor penetration across a wider range of angles before transitioning to glancing shots
Enemies:
• A recent software autopsy has revealed an update to the Automatons’ situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
• We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.
• According to recent intel, the enemies of Freedom are attempting to counter the Helldivers’ anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.
• Illuminate Warp Ships have been observed deploying their shields mid-flight.
• Automaton Dropships: Main body health increased from 2500 to 3500
• Illuminate Dropships: Utilizes the same shield as the ones that have landed
Barrager Tank Turret
• Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5
• Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3
Gameplay
Settings:
• Added new separate settings for inverting the gyro input instead of using the Invert Look settings
• The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings
Fixes
Resolved Top Priority issues:
• Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
• General optimization improvements in the colonies environments
Crash Fixes, Hangs and Soft-locks:
• Fixed a crash when playing against Terminids in poor network scenarios
• Fixed a rare crash that happened during game shut down on PC
• Fixed a crash that could occur when there was a high amount of particles on the screen at once
• Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable
Weapons and Stratagems
• Fixed the G-123 Thermite Grenade sometimes not arming
• Fixed a rare crash when using the LAS-17 Double-Edge Sickle
• Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading
Social & Multiplayer Fixes
• Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
• Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
• Fixed issue on low-activity planets where Quickplay would always join friends game, even when not playing on the same difficulty
• Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
• Fixed some interactions not working properly after canceling the Raise Weapon emote
• Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
• Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
• Fixed an issue that caused some new Steam players’ latest profile names to not display correctly in-game
Miscellaneous Fixes
• Fixed some memory leaks to improve performance
• Fixed old text chat messages from re-appearing
• Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance
• Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US)
• Fixed the raise weapon emote to properly fire projectiles in the direction of the weapon
• Fixed Helldivers sliding around on the ground after exiting the ragdoll state
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