Crimson Desert gets a new update (Image: PEARL ABYSS)
Crimson Desert has only been out for a few days, but it has already received a significant update that has gone down well with fans. Crimson Desert update 1.00.03 has gradually rolled out on individual platforms over the past 24 hours or so. The huge new update fixes a wide variety of improvements, including making changes to the controls. Having played a few hours myself, the controls are definitely one area where the game could be improved, so it’s nice to see the developer is listening. As you can see from the patch notes further down the page, the update also adds Storage at Howling Hill Camp for storing your Inventory items, as well as more fast travel locations for easier traversal. The update has gone down so well that the Steam scores for Crimson Desert have shot up by around 20% to Mostly Positive.
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Crimson Desert update 1.00.03 patch notes…
Quests
• Fixed an issue in the Chapter 2 quest « Reunion » where the cat would sometimes stop leading the way.
• Improved the Chapter 4 quest « Mysterious Pot » by making the symbol stop briefly when it reaches the correct position while repairing the ancient generator.
• Fixed an issue in « Turnali’s Request » where the quest would not complete if a Bekker Shield that had already been refined was refined again.
• Improved the notification to appear when crime status prohibit the quest from progressing.
• Added more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation.
• Added the Private Storage that can be used to store items from your Inventory.
• The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp.
• Reduced the time required to acquire knowledge.
• Changed skill observation to be only required once to learn before being able to use it.
• Adjusted when Force Palm is learned to allow players to use it much earlier in the game.
• Reduced the number of hits required to log trees.
• Changed logging so that trees are chopped with basic swings without aiming first.
• Decreased the QTE difficulty in the Arm Wrestling minigame and when pinned by an opponent (Mount).
• Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired.
• Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity.
– Bonfire, Special Cooking Tool, Grindstone
• Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point.
• Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate.
• Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved.
• Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly.
• Added an indestructible brazier in front of the Lioncrest Watchtower.
• Improved the Trading Post UI to display Damiane, Oongka, and Kliff’s horses’ Inventory.
• Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows:
– Infirmary: Wounded enemies no longer return to the fight.
– Storage Facilities: Enemy Max Health -10%.
– Barracks Facilities: Enemy Attack -5.
• Improved the visuals of certain puzzles for clarity.
• Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern.
• Increased the Lantern’s range for detecting clues.
• Reduced Stamina consumption for Nature’s Grasp.
• Fixed an issue where pets would fail to loot items under certain conditions.
• Changed certain items in the Witches’ shop to reset daily.
• Changed the properties of bismuth ore and how it is gathered.
– Petrification is now applied by default when you approach bismuth ore.
– Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks.
• Lowered the difficulty of the Marksmanship and Archery Contest minigames.
• Fixed an issue where the Abyss cell’s electric field would not disappear.
• Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device.
• Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern.
• Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus.
• Fixed an issue where Stamina was not consumed after a certain quest cutscene.
• [General] Improved the response speed of the interaction UI.
• [General] Improved the responsiveness of jump inputs.
• [General] Fixed aiming to target the center of the screen when using a Lantern or while unarmed.
• [General] Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.
• [General] Improved the responsiveness of the Main Menu UI.
• [General] Fixed an intermittent issue where the Main Menu would not open.
• [Keyboard/Mouse] Improved the responsiveness of character movement controls.
• [Keyboard/Mouse] Added the following shortcuts to open and close certain menus:
• [Keyboard/Mouse] Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim.
• [Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).
• [Keyboard/Mouse] Changed controls to maintain movement input when using Axiom Force.
• [Keyboard/Mouse] Fixed an issue where duplicate keys could be assigned in Shortcuts and Input Settings.
• [Keyboard/Mouse] Fixed an issue where certain inputs did not function correctly after changing the Shortcuts and Input Settings.

Crimson Desert gets a huge update (Image: PEARL ABYSS)
• Reduced the Health and Attack of specific enemies and bosses.
• Reduced Stamina consumption for blocking attacks.
• Lowered the difficulty of the ambush encounters triggered while heading toward the Reed Devil boss stage.
• Adjusted certain attack patterns for Kearush the Slayer.
• Increased the accumulation of the stun gauge on bosses upon a successful parry.
• Changed boss weakness effects to display even if the player has not acquired the specific knowledge.
• Improved food items to automatically register to a quick slot upon first acquisition.
• Improved the display positioning for the Homing Pigeon letter UI.
• Improved the camera movement when observing skills.
• Fixed an intermittent issue where the UI failed to remove the destination on the Map menu.
• Fixed an intermittent issue where the cursor did not display correctly when navigating the Shop menu.
• Moved the Knowledge and Notifications menu from the Others tab to the Journal tab and adjusted the order.
• [PlayStation 5, Xbox] Added a toggle for 120Hz mode within Settings.
• Fixed an issue where the Abyss remained visible in specific situations while on the ground.
• Improved and fixed various visual effects triggered during specific NPC animations.
• Improved the appearance of the waterfall in the Abyss tutorial.
• Fixed awkward animations that occurred when a character collided with a wagon.
• Fixed an issue where letterboxing failed to deactivate after certain cutscenes.
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